Pirates of Aegir
Characters
Arienne
Using an attack
Pic of her gills
Name: Arienne (Air-e-en) River
Nickname: Mayday (she always goes by this name)
Age: 17
Likes: Parties, drinking, fighting, swimming, having fun
Dislikes: Dry land (the sea is SO much better!), hangovers
Appearance: Mayday is a girl of average height with a rather
physically fit body which she gets from all the swimming and
fightig she does. She has long, sun-bleached blonde hair she
keeps tied back, orange eyes and a healthy golden glow to her
skin. The only other obvious visible feature is she has a tattoo
of a Moray Eel wrapped about her left ankle.
When she's out looting, she wears a black, armored wetsuit,
long-legged water socks, a dark sea-green cloak and a pair of
goggles like a hairband to keep her hair out of her face that
she always wears. Whenever Mayday isn't out terrorizing the
shipping lanes, she usually dresses rather casually in a loose
fitting vest or tunic over a shirt, a pair of deck-pants or shorts
and sometimes a sweatshirt.
Another side note, is that Mayday has the ability to breathe
underwater. She has three sets of gills running along her back
which allows her to breathe quite easily underwater.
Personality: Mayday is a humorous, quirky girl that doesn't take
life too seriously, spending most of her days relaxing, playing
with or taking care of Kage, or partying with her crewmates. She
enjoys swimming with Kage or by herself and is an excellent swimmer
as she can swim like a fish.
As a person, May is fairly laid back, living life day by day without
to much concern for her future. She can be quite brash and full of
herself at times, particularly on a raid. Not one to hold back, she
tends to be in your face, telling you how she feels and what she
thinks and has quite the mouth to do it. Her manners also leave a lot
to be desired. Although she knows how to behave in a proper manner,
she rarely does unless it suits her.
Mayday has been fairly well educated, having been taught all the
knowledge her crewmates and any hostages they've captured could tell.
She knows the basics of how to survive at sea such as navigation,
hunting and cooking, as well as more high learning such as economics
and trade. She also seems to have an in born knowledge of fish that
seems to have compiled on her own without any outside help. In general,
Mayday is a brash, playful and humorous person.
From Mayday's obvious reckless and dangerous lifestyle, she has become
quite the proficient fighter, preferring fighting with either her
weapons or with her own fists.
History: Mayday was raised by a well-rounded family, who lived along
the ocean shores. On her fourth birthday she recieved a gift, a battle
orca named Kage. At the time, the Orca was still a baby. Later that
night Mayday wandered out of her house and down to the ocean to play
with her new pet. As she rode him further out to the ocean, she soon
realized that she had ventured too far from shore. Before she could
reach land a terrible storm hit, taking Mayday and Kage with it.
A few days later, the now orphaned pair washed up on the shore of the
rather remote Roughneck Isles populated primarily by roughnecks (go
figure). The appearance of the battle orca on the island gathered the
attention of the general populous, putting both the whale and it's
companion at the center of gossip. Many less than savioury inhabitants
tried to capture the whale or seperate it from Mayday all with dismal
failure. Then a group of pirates appeared. Like the others, the pirates
were only interested in Kage as a battle orca would be a tremendous
asset in their looting but it became clear that the whale would not
leave Mayday so they adopted them both. Within a week, Mayday and Kage
were adopted by the band of pirates.
They took MayDay and her rather valuable partner under their wing and
taught her and trained her everything they knew. From combat to
navigation to cooking and even how to act with good social graces.
Even though Mayday did not take it all to heart, particularly mannerisms,
she did absorbed it all. As Mayday grew, she became more competent,
resourceful, cunning and ruthless. Most importantly though, she had
developed a taste for thievery at sea, a hunger stronger than that of
some of the other crew.
By the age of 14 she joined the crew in ravaging the seaways, creating
havoc a new amongst the shipping lanes wherever she went, eventually
gaining herself a reputation amongst the very people she plundered.
Many a ship's captain sent out a distress call whenever a larger battle
orca was spotted swimming along side their ship, hence where her
nickname was born... 'Mayday'.
Currently, Mayday along with her what was now a full grown battle
orca, has blossomed in skill and can easily hold her own against any
seamen brave enough to fight her.
Powers: Mayday doesn't use magic very often. She knows how to, but
she mainly prefers to fight with her fists on her knives. When she
does decide to use magic, she always uses her most powerful attack.
(This is what her attack would appear as from on on-looker)"Mayday..."
With her feet at shoulder width apart, her right foot ahead of her
other, she points at her opponent and a dark green mass forms at her
fingertip. "Leviathan..." she raises her left knee and spins on her
right foot and raises her right arm and points her finger skyward.
The green mass leaves a trail a it follows her fingertip around her,
leaving a dark green spiral around Mayday. The green mass then forms
into a sea serpent, hydra hybrid shape which looms a few stories over
Mayday. "Retribution!" Mayday then points back out at her opponent.
The dark green creature then strikes out at the opponent, much like
jupiter's thunder dragon.
The after afffects of the attack can severley injure an opponent,
but it would be unlikely that it would kill them. Most likely it
would blast them off their feet and give them a good beating, which
could cause internal bruising or bleeding.
------------------------------
Nathrach
Name: Nathrach
Race: Aethelindi
Gender: Male
Age: 38
Appearance: Nathrach stands out no matter where he is, mostly because
his features, while humanoid, bear a strong resemblance to that of a
reptile. His arms and feet end in long, cruel talons, whereas his head
is shaped like that of a lizard's. His frame is thick, his arms, legs,
and chest lined with the muscles of years of training. He's not terribly
tall, standing at about 5'10", but is often seen as very imposing for his
looks, if nothing else. His skin is scaly and green, with the exception
of several black, runic tattoos covering his chest and head.
History: Nathrach comes from a clan of Aethelindi that hails from the
deepest bowels of the jungles imaginable. Often thought of as primitive,
their society is actually rather advanced. More often than not they
choose to remain away from the rest of the world's population because of
their desire to hide their secrets from it. The Aethelindi live in large
trees, making their homes in and around each one. Their magics stem from
the wells of nature itself, often being able to call upon poisons to
strike their foes down. Nathrach, however, has left all of that behind.
Early in his life, he went out exploring, searching for what was beyond his
jungle homeland. What he found captivated and enthralled him. The sea, in
all it's glory, was a thing of beauty to Nathrach. He returned to his home,
packed his things, and immediately left for the nearest sign of civilization,
and a place to view the sea from always. What he found was a boat, and a
pirate one at that. Due to his fear-inspiring looks, and his excellent combat
training, the pirates immediately took him aboard as one of their crew. He
now serves as the Senior-Man-At-Arms on Mayday's ship. He bears no love for
humanity, and has found a strange pleasure in alleviating it of it's worldly
possessions. He doesn't care what the pirates make him kill, steal, or raid.
The sea is the only thing that matters to him.
Equipment: Nathrach carries with him a large two-handed sword that he often
puts to use slicing apart anything that thinks them his better. The armor he
wears is meager, consisting of little more than two skulls upon his shoulders,
and a small layer of chain mail over his chest and lower body. His scaly skin,
however, provides a sizable portion of protection from many kinds of attacks,
both physical and magical in nature.
Strengths: Nathrach is an excellent fighter, having trained in the jungle wilds
from a young age, and later upon the open seas. He has a large measure of
knowledge about tactics and fighting, and uses his brute strength to overpower
his enemies with fast, hard swipes from his massive sword.
Weaknesses: Nathrach isn't terribly strong-willed. He generally does what he's
told and doesn't create much fuss. He doesn't like extreme cold because he is
cold-blooded and needs heat to thrive. You'll not often find Nathrach taking
a swim in the open seas, though most often he's wishing he could do just that...
------------------------------
Iruka
Name: Iruka (ee-ruu-kah)
Name Meaning: Dolphin
Gender: Female
Age: Unknown, but she looks to be around 18 or 19
Race: Siren/Mermaid (Will be explained in Appearance ^^)
Appearance: About 5'6'' with red eyes and blueish waist length hair.
Depending on if Iruka is in the water or not determines if she looks more
like a mermaid or a siren. The picture below does a pretty good job of
showing her appearance, but she rarely smiles for within her mouth are her
razor sharp teeth. When she is out of the water her mermaid fin disappears
leaving to human like legs and feet. Her skin is actually a blue color and
she never really wears clothes since she spends most of her life in the sea.
Personaility: Even though she is a creature who kills, she is very kind hearted
in nature and is very pleasant. She doesn't have many friends as she is alone,
but she is at one with the aquatic world and all its inhabitants.
History: . Iruka was created by the gods, but Iruka does not know anything about
her past, except for the fact of knowing what she is and that she has been alone
in the sea. Iruka knows that she is a creature who lures sailors to their death,
but she has never come across many others. She usually sings a sorrowful song
and dreams of meeting new people to learn more about things out side of the water.
Abilities: Other than just swiming very well she also has a hypnotizing voice
where any male who hears it will be entranced. She can speak in a language no
one understands but herself and the marine creatures.
Weaknesses: Well for one she is not very stong and can easily be taken advantage
of. She is very trusting because she does not know much. And that is about it for
now.
------------------------------
Niondel
Name: Niondel Alunori
Race: Tiefling (You can be other races other than human), which is a
race that is very much humanoid except a little darker. They have
had a demon (by force or not) impregnate a women in the family more
than 5 generations back. (I know this is my second time using it but
it's a good race for the class
Class: Swashbuckler/Invisible Blade/Duelist
A swashbuckler is essentially a character who relies on a single fast
melee weapon, a invisible blade is a character who uses no armor and
a knife relying on feinting and special manuevers in combat, a duelist
is like a swashbuckler but better. All these classes use speed and
intelligence as main features (hence they go well together and why he's
been trained as all these).
Age: 18
Height:5'9
Weight:120 pds
Eye Color: Icey green
Hair: white that is a few inches long
Other Appearance: There are whip scars on his back
Weapons: Two main fighting daggers that look like this
And ten other dagger-like weapons in a knife vest that holds ten daggers
in felco-ed sheathes that are literally upside down (dagger facing up,
drops down). those look like this...
Equipment: His knife vest, 10 daggers and 2 main combat daggers. He has a
ring that can manifest a spyglass (10x) at will and a heavy silver
chain that he wears around his neck with a two-sided mask made of onyx
and pearl about the size of a quarter on it. The symbol is of Olidammara,
the necklace grants him greater speed and awareness.
Worships: Olidammara, God of Rogues
Pirate Ship He's On/Length: Bowfin/2 years
Personality: On the outside Niondel seems like your typical pirate.
Rude, ruthless, and a greedy little bastard. Being a Tiefling helps
that reputation. Inside he's sick of himself. After being captured
to avoid letting his hometown take a beating of a lifetime and agreeing to
fight for the pirates and become a pirate he swore they would pay. Part of
his heart is demon, and sometimes it wishes to unleash. However Niondel knows
he cannot allow this or else Olidammara would punish him himself. Last time
he let his demon part of his heart take over in a fight he slaughtered
two dozen sailors. That night he was tortured feeling the oceans beat
against in a dream. He asked for atonement for his wrongdoings and
has kept his demon side more or less underwraps. He longs to be set
free and to kill the captain for making him fight mercenaries hired by
merchants and such.
History: He grew up not knowing a mother. His father always told him
she died at his birth. His father was a surprisingly righteous man
and a skilled knife fighter. But despite his father's strong will he
died of leprosy when Niondel was 15.
People laughed when they heard the story and despite the many fights
Niondel started in his father's good name he was always defeated.
Blaming himself for lack of faith in a god Niondel trained himself to
be strong and turned to Olidammara: God of Rogues. The god seemed to
take pity on his soul and lifted the worries from his heart. With the
light heart he knew what he would do, follow the path Olidammara had for
him and become the best knife fighter he could be and fight for his
father's good name.
But when he was 20, right when he was about to finish his training
word came that the legendary Bowfin was coming to ravage his village.
In his dismay he took a small boat and led it out to sea. Pretending
to be an adolescent who wanted to be a pirate he told them the village
had been raided two weeks earlier.
The pirates did not believe him, but Olidammara intervened and created
the illusion of a wrecked town burnt to the ground. Later when he was
shown his room his dropped to his knees and thanked the God of Rogues
for the saving of his town.
For the next two years Niondel has been forced to fight and plunder.
Where his fellow shipmates showed ruthlessness he showed mercy. It
kills him inside to be doing harm to such innocent people.
When he was showing off one day, Mayday seemed to grow jealous and
challenged him to a knife fight. When Mayday seemed to be losing she
seemed to call upon a water serpent. Under threat of death the crew
swear she won, "Fair and Square" but Niondel knew better. He beccome
even faster and learned how to detect magic in items. Since he's
gained a few magic items to counteract his own unfamiliarity with it.
Strengths Speed and intelligence and his skill with his daggers. He
is said to have an IQ of over 200.
Weaknesses Strength and Health. Though fast he's not strong and
cannot do a lot of duking it out. He uses his intelligence to strike
pinpoint locations. And though he's not sick, he isn't particularly
heavy-framed and takes quite a bit of damage compared to some of the
brutes on the Bowfin. Also if caught unaware he cannot directly parry
very heavy blows (such as greatsword/greataxe blows) and has to more
deflect parry or dodge them.
------------------------------
Kenda
Name: Kenda Pyralis
Name Meaning: Child of clear, cool water; Of Fire
Age: 26
Height: 6' 8"
Occupation: Pirate. Ar!
Description: This guy is perfect for his speed in the water. He has
super long arms and legs, perfect for moving him quickly, allowing
him to strap explosives or magic charms to enemy ships, rendering them
useless, and leaving them open to assault by the Bowfin. WHen not
blowing things up, he's maintaining the outer hull of the ship, easily
swimming around it to repair holes/dents/etc.
He has a dolphin, nicknamed Echo (so sue me). It helps him move faster
if he needs to. Echo hangs out in the moonpool or his own little side
tank near it. (or just out in the open ocean)
Appearance: Obviously a tall figure, he's what one would call "lanky",
and has an immense reach. In hand-to-hand combat, he's a formidable
opponent, since he'll be able to reach you before you reach him. He usually
just wears white pants, since he has to constantly go in and out of the
water. The pants are close to tight, and his belt has a sheath for a 6-inch
blade, for whatever he needs it for.
Weaknesses: He's a little clumsy sometimes, as comes with being lanky.
It's difficult to keep gunpowder dry while swimming through the water,
so he can't simply blow any ship up on whim, in rough storms, it's
almost impossible for him to lay explosives. When walking at normal
pace (and he's not expecting anything) it's easy to throw him off-balance
with a few kicks, but for the most part he has his "sea legs"
------------------------------
Sophia
Name: Sophia Inara, goes by Inara (Credence/Il’ Dyana)
Gender: Female
Race: Human
Age: 18
Height: 5'6'’
Eye Color: Turquoise (varies black/red)
Hair Color: Brown (varies black/red)
Appearance: Inara is an attractive modestly sized woman at 5 foot 7 although
she always looks smaller because she seems to always be hunched over. Inara has
a slight body that lacks curves and gives her an overall boyish look. Her eyes
are (usually) a beautiful sea blue/green and as deep as the ocean itself. Her
hair (again usually) is a light chestnut brown that hangs down to her shoulders.
Scars line the length of her body, especially her arms and chest (more on that
in history.) These scars do little to detract from Inara’s overall appearance,
but do hint at the internal conflict within her. When her other forms manifest,
Inara tends to take on the physical and mental attributes oh whoever surfaces.
So this means that with Credence comes pitch black hair and eyes, as well as
pale skin, and a slight cloud of darkness that surrounds her. With Il’ Dyana
comes crimson red hair and eyes, as well as the forming of fangs and a slight
glow that encompasses her body as the temperature beneath her skin feels like it
heats up several degrees.
History: The story of Sophia Inara could not be told without first an introduction
of the Archon, Credence and the Succubus, Il’Dyana. Ancient scripture tells the
story of Credence, an angel who would descend from the upper heavens to guide
the souls of martyrs who gave their lives for others and for heroic causes. She
would battle the demons of hell to protect the souls of these newly fallen with
a fervor rarely seen even amongst angels. Passed down through the oral traditions
of heretics is also told the story of Il’ Dyana, one of the most successful succubi
to have ever visited Aegir. As with most succubi, Il’ Dyana would stalk mortals in
their sleep, luring them to hell through promises of material and carnal rewards.
She found that the vices of power and lust were most effective in bringing down
even the most seemingly chaste and incorruptible mortals, ensuring that they would
serve in hell’s armies in their deaths.
Many decades ago, a cult of monks unveiled prophesies told that a child would be
born among the peasantry that would play a role in the great conflicts ahead that
would determine the fate of the human race over the next century. And so the monks
waited for that child to arise. Eventually the time came, and the moon, planets,
and stars were all in alignment. The monks took the child and raised her to embrace
her destiny and lead humanity toward a pleasant future. And indeed she fulfilled the
prophesy by showing intellect and strength of will that was uncommon for her age. So
although her life was cloistered, she lived pleasantly among the kindly monks.
It did not take long for the divine to take notice of this special girl however. The
forces of heaven sent down an agent to make sure that Sophia Inara would indeed fulfill
her destiny and insure that good on Aegir reigned. The Demon Lords of the six hundred
and sixty-sixth plane of hell reveled in the ambiguity of the prophesy itself, noting
how the prophesy in fact didn’t specify what side Inara would in fact play. So they also
sent an agent to make sure that Inara would lead the human race into a period of
unmitigated chaos. The two agents left, and both arrived over the cradle of the young
child, each hoping to nurse the child into maturity and toward their own ends. And it was
above the cradle of the child that Credence and Il’ Dyana met.
But instead of fighting as two dichotomies are bound to do, they talked to each other.
You see, each and every creature of the planes are very interested in the nature of good
and evil and it’s role in the shaping of humanity. Credence and Il’ Dyana realized that
they were in fact two sides of the same coin. Although they were two vastly opposing
sources, spiritually they were sisters. And instead of fighting they instead debated over
humanity and it’s involvement with heaven and hell and which side the girl should fight
for. This took place for several years, with each presenting their sides and the other
presenting an equally valid counterclaim and so on. Eventually they realized that neither
side was likely to win the debate, the girl was already nearly ten years old, and each
agreed to each other that the girl was the one responsible for her fate. But secretly,
neither side had been honest with the other, and instead of leaving the girl they attempted
to possess the girl from within and give her suggestions from within. Upon meeting in her
mind, the two began to fight for control of her.
Unfortunately for the young Sophia, the two competing forces in her head shattered her
sanity. Each was oblivious to the damage they did to the girl, continuing to do battle for
years. Where had once been a happy normal girl was now a wrecked shadow of her former self,
pulled toward two opposing extremes, disrupting the normal balance of good and evil within
man. The monks didn’t know quite what to think, each one suspecting that the girl had a demon
inside. She would speak in tongues, and the monks had to remove all sharp objects from her
reach after one incident in which Sophia tried to cut the demons out of herself, producing
scars she bears even today. Eventually the strain on the girls mind was far too much and she
collapsed into a coma. The monks mourned for the child, putting her in the deepest bowels of
their church, praying that she would some day awake in a sane state of mind.
Credence and Il’ Dyana fought tooth and nail for every metaphysical inch of Inara’s mind
for several more years. And yet both still ended up in an unchanging stalemate. But in
this time something interesting happened to both angel and demon that had never been recorded
before. They became trapped in the mind of the mortal. Credence slowly became sullen and
depressed, having spent too much time away from the serenity of heaven. She became disenchanted
with heaven’s idea that humans would one day be moral exemplar of goodness. Her flowing white
robes turned black and slithery while her fair face became cold and pale. Il’ Dyana instead
became frustrated by her static progress against her foe. She bubbled at the surface, desiring
to feel something, anything, in the mind of the now catatonic teenager. Her once sensual body
became to crack on the outside, spewing repressed urges in bursts of flame. Both Credence and
Il’ Dyana stopped fighting, and started searching for a way out. This cease in tension finally
eased Inara out of her coma.
For the first time in seven years, Inara’s mind was clear of voices. The monks who had all but
given up hope for the child rejoiced at her second coming, knowing that she had battled the forces
of evil and had triumphed. Inara tried to come to grips with what had happened, tried to will
herself back into normality, and had some success. Until the night her alter-egos surfaced again.
Late one night, Inara rose from her sleep and walked about the monastery surveying the kind old
monks. They had treated her so well, she thought, given her every provision even when they had
thought her possessed by demons. Yet they had to live in a world ruled by misery and hate.
It was all so unfair thought Inara. There was a better place then this, a place where kind men
like this would be happier. Inara knew what she had to do.
One of the kindlier old monks, the one who Inara had actually thought of as her father in her
early years came into one of his fellow monks room that night after hearing a slight commotion
in the room. When he came in he saw Inara, her hair and eyes blackened to obsidian standing
over the bed of a monk with a bloody knife in hand. The kindly monk went to check what was wrong,
but was instantly cut down by his adopted child. “I’m so sorry.” he heard before the life spilled
from his neck. Inara went to each room, “releasing” each monk from this life one by one. Inara
was able to come back to her senses and looked in horror as to what she did, but was quickly
overtaken as another being surfaced. Her hair changed to crimson red, she grew slight fangs, and
her skin seemed to boil beneath her flesh, actually ripping in some places exposing fire beneath.
Inara looked around to the bodies around her and felt the anticipation surface beneath her. It was
an urge that needed to be released. She took her knife and cut apart the monks around her, washing
herself in their ichor in mindless glee. Her pent up frustration then exploded around her in a ball
of flame that overtook the room, setting to light the entire cathedral. Inara managed to get out,
this time finally having taken control, only to crumple in a fetal ball and cry herself to sleep on
the streets.
Inara wandered for a time, trying to come to terms with the angel and demon parts of her that surfaced
on occasion. She found a place where she wouldn’t pose as much of a threat to people, an isolated place
where she could find peace. The Sea. Entranced by the stories she heard from her youth of pirates,
she decided to stowaway on a pirate ship, the Bowfin. Inara was eventually caught, but the pirate
Mayday took pity on her and let her ride along the ship for a while at least. Inara took an instant
liking to Mayday, and reveled in her stories of adventure at the high seas as well as her outgoing and
pleasant demeanor. Mayday is also the only one among the crew who is not frightened by the duel aspects
of Inara’s mind, as they randomly surface on occasion, although Inara has been able to exercise enough
control to not endanger the crew. . . yet. But Inara knows it’s only by Mayday’s good graces that she is
allowed to stay onboard the ship. Although Inara doesn’t embrace the pirate life of plundering, she has
found her only real peace on the Bowfin at sea as well as with her sole actual possession, a shawm that
she took from the monks who raised her. Although never learning how to play it by anyone, she manages to
play it quite well.
Inara has managed to detect an increasing polarization of her alter-egos within her. Each time they
manifest, they gain further separation from each other. Without the balancing influence on each other,
Inara can sense herself losing the control she has. She also feels her body being increasingly torn with
each manifest, and somehow she can feel that if they were to pull apart from each other all together, they
would separate into two bodies, killing her, and allowing them to sow havoc across the world.
Personality: To call a girl like Inara bi-polar is an understatement along the lines of saying the sun is
a little hot. Normally she is shy and mousy, only seeking the company of a very few select people. Also she
is never fully convinced at any one time that she is in complete control of her body, so her self-esteem
tends to be very low. When her other forms manifest, she seems to take the physical and mental traits of
whoever surfaces. With Credence this brings a crippling depression with a desire with slight suicidal and
homicidal tendencies. With Il’ Dyana this brings forth extreme mania and paranoia (and coupled with slight
nymphomania, but Mayday has made sure to stop Il’ Dyana before she could do anything that Inara might
regret.) If there is one thing that Inara is like always though, it is that she is intensely loyal to
those who would have her, and if necessary she would sacrifice herself for the crew.
Powers: When she is in control, Inara is a very weak warrior of any sort. She was trained by pacifist
monks to live a life as non-combative as possible, and suffered a good portion of her life in a coma, so
she has had very little time to build any sort of combat skills at all. She does train occasionally in
swordsmanship with the crew, especially Mayday, but is no where near as proficient with blades as anyone
else on the crew. However when her other two alter-egos manifest, it is a different story entirely.
Beings of heaven and hell, Credence and Il’ Dyana are immensely powerful creatures, innately in tune with
the use of magic. During the brief periods of time when either emerges from Inara’s psyche they are able to
channel some amount of their power through the girl’s body. Credence has become a darkened shell of her
former glory. She has embraced powers of suffering and darkness and intends to use these to the best of her
abilities to help rid those around her of this miserable existence called life. Her magic rooted in cold and
shadow. Il’ Dyana is a creature of pure passion and her powers are rooted in such. She will not stand by while
any inaction is in place, and will do everything in her powers to get things “moving”. When Il’ Dyana manifests,
her power is rooted in fire and desire. Were either to be released from her body entirely, their power would
eclipse just about any being on Aegir.
Inara
Credence
Il' Dyana
------------------------------