Shadows of Aiur
Characters
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Jak'el of Shakuras
Name: Jak'el
Race: Protoss
Unit Type: Dark Templar
History: Jak'el, like many Dark Templar, was banished to Shakuras,
forced to remain there. All the while, he and his brethren refined
their dark powers, until the tiem came that they would fight
alongside their brothers of Aiur in battle against the Swarm. Jak'el
helped kill the second Overmind, alongside Zeratul. He left the
shattered alliance with Kerrigan's murder of Fenix. Jak'el was a
ally of Fenix, and like Raynor or any other Protoss, holds a grudge
against her.
Weapons: As with all Dark Templar, Jak'el uses his Warp Blade, a
weapon forged from the powers of darkness and seclusion from the
Khala. It is capable of delivering devastating blows to whatever
ground-based victims that cross a Dark Templar's path. Another
weapon he has is his cloak. All Templar are invisible, unless they
wish to be seen.
Other Stuff: Again, with all Dark Templar, he has his own ship, a
Corsair. It is a fast, heavy-hitting fighter that can only attack
flying targets, but makes up in the fact that it can spread an
energy field that nullifies attacks from any area on the ground,
especially useful with anti-air defenses.
------------------------------
Muffin (Zergling)
Name: Muffin
Unit: Zergling
Muffin is Marcus' pet. It goes everywhere with him, even though he
almost entirely despises the creature. In a way you could consider
Muffin to be clingy, very clingy.
------------------------------
Zavia the Queen
Name: Zavia
Race: Zerg
Creature/Rank: Queen
Allegiance: Rogue
Theme Song: Radio Free Zerg
Brood/Tribe/Squadren: Kukulcan
Brood/Tribe/Squadren Color: Black
Brood/Tribe/Squadren Specialty: Kerrigan's personal special
operations brood
Weapon of Choice: Underlings
Age: 18 months
Gender: Female
Height: 8' 4"
Eyes: Jet Black
Hair: none
Strengths: Zavia excells in speed, intelligence, (I know this is
almost the same thing but oh well) ingenuity, and tactics. Being a
queen, Zavia can fly. Being a flying creature, Zavia is also very
silent when she wants to be. One of Zavia's unique strengths is her
ability to command her underlings.
Weaknesses: Zavia, like all other Zerg queens, has no direct attack
(other than maybe knocking you down or scratching). She also is very
weak when completely seperated from her underlings. Napalm
(flamethrower) also isn't so good for Zavia, but that requires
hitting her. Terran Goliath, missile turret, and Valkerie missiles
are also very damgerous to Zavia. Protoss corsairs, dragoons,
archons, and photon cannons attacks are dangerous to her.
Clothes/Armor: Advanced Carpace (3rd level) See avatar
Abilities: Parasite - The Queen fires a small parasite that latches
onto the host without the host knowing. Then the Queen can track
that person until it dies or the host gets medical attention.
Basically its a GPS tracking device (the queen can then see what the
host sees).
Ensnare - The Queen sprays a thick mucus over enimies which slows down
those affected.
Spawn Broodlings - The Queen fires a spore that kills the enemy on
impact. After impact two broodlings (small beetle like creatures)
hatch and attack nearby enemys.
Infest - The Queen can spray spores over enemy command centers
(terran command center and protoss nexus) infesting the building and
it's occupants. (Basically infesting is turning a person into zerg).
Weakness's: in progress
History: Zavia was hatched primary hive on Char. Zavia was put into
the Kukulcan brood. The Kukulcan brood was pesonally assembled by
Sarah Kerrigan, The Queen of Blades, and the will of the swarm. The
Kukulcan brood was held on Char for 16 months, continually growing
and expanding it's forces. When Zavia was 14 months old Kerrigan
felt a strange beacon that originated from a Xel'naga temple on the
planet Bheker Ro, in the Terran sector. Not knowing the origin, who
had sent the powerful signal, or what it meant, Kerrigan activated
the Kukulcan brood for deep space flight. Kerrigan sent orders to
investigate the signal and to secure and protect whatever it was.
Kerrigan knew it was niether a Terran or Protoss signal, though she
knew it could have been triggered by terrans or protoss. Zavia
prepared for departure with the rest of her brood.
A week later Zavia and the rest of the Kukulcan brood arrived in
orbit around Bheker Ro. Scouts (not the protoss unit) were sent to
the surface of the planet to find anything that could have triggered
the signal. Within and hour of the scouts landing on the surface the
leaders of the brood were notified by a scout that it had found a
large, glowing, partially hidden building of niether Terran or Protoss
creation. The overlords carrying the ground forces of the brood and
the queens, including Zavia, decended to the surface coordinates the
scout had reported. Upon reaching the surface the overlords unloaded
the main force of the Kukulcan brood. Drones went to work collecting
resouces and setting up thebrood's planatary primary hive. Zerglings
and hydralisks set up a perimeter. Lurkers scuttled to choke points
and buried themselves. Defilers were close behind and dug in behind
the lurkers and ultralisks stampeded to good stomping grounds. The
brood celebrate dug itself in right next to the structure, which it
had identified as a Xel'Naga temple.
(for the details on the battle, see the real profile.)
Zavia was aware of the battle, but continued with the construction of
the secondary hive after receiving orders from the celebrate to ignore
the battle and concentrate on the task at hand.
Through the chaos of a three-sided battle all three sides snuck
raiding parties into different entrances of the temple. The Terran
team reached the core first and were lost from sight. Then the
Kukulcan brood's exploration party entered the core and were greeted
by a blinding light and a moderate buzzing. Within moments the
Protoss arrived and met the same fate. With that the temple had
accomplished its goal of sending out the beacon. It had absorbed
and processed the energy of the Protoos and Zerg while just plain
absorbing the Terrans out of oppertunity.
The absorbed energy triggered something nobody on any side had
expected. The temple "hatched" a Xel'Naga surprise, a titanic sized
creature of undescribable shape and beauty, with wings of a butterfly,
emerged from the temple. Moments before a Terran Ghost targeted the
temple for a salvo of nukes from the battlecruisers in orbit. The
nukes hit but didn't explode with the effect that had been anticipated.
The creature emerged just as the nukes hit. The creature absorbed
the energy from the nukes and everything for dozens of miles in every
diretion. All things living in that area perished, they were absorbed
by the creature. The Terran army sent by duke died; the Protoss
Executor's force was decimated; and the Primary hive, all the ground
forces, and the celebrate of the Kukulcan brood were erased from
existence. Without even flinching the creature looked up at the
stars and launched itself out of the atmosphere into deep space. On
its flight out the creature passed strait through the remaining Terran,
Protoss, and Zerg fleets in obrit. It absorbed them as well.
With the exception of a few Terran farmers and Duke Zavia and
her little group of followers were alone on the planet. Far away on
Char, Kerrigan lost contact with her favorite brood, sensing their
complete destruction. She couldn't sense Zavia. The death of the
cerebrate had an unexpected side effect. Zavia was no longer under
the control of the swarm. She no longer served Sarah Kerrigan, Queen
of Blades, or anyone else. Zavia was now in full control of the self.
Her zerg companions now served her and she took full advantage of
this newfound freedom.
------------------------------
Sacriel (Ghost)
Name: Sacriel
Gender: Male
Age: 26
Race: Terran (Sided with Protoss)
Class: Ghost (under command of Protoss)
History: Sacriel remembers very little of his past and that originally
made him very cold, only his psionic abilities made him a candidate
for a Ghost. He took up the offer, as he had no choice. He began to
work for the Terran but started to feel the human side of his heart.
Sacriel remembers eventaully feeling enlightened when he was told to
nuke an opposition's city (Terran) and first had to go undercover into
the city. He met a small boy there who would be killed. When he
refused to nuke the city, the Terran council did it anyways with
another Ghost after Sacriel abandoned the city. Disgusted with the
sinful nature of Terrans, he found a charter to a Protoss planet and
decided to join their ranks. He found prejudice as being a Terran
but the High Council favored him as for his abilities and his honor
and good heart.
Appearance: A black-eyed, blonde-haired Terran that stands at about
5'10 and has a scar that runs from his shoulder crossways down to
his hip from a training accident with the Dark Templar. He's fairly
muscular from training.
Clothing: He usually wears a black Navy-like uniform decorated with
medals to show his ranking and achievements. The suit, however, is
flexible and allows him freedom of movement that a normal uniform
would otherwise not allow.
His ghost suit, which protects him from all the elements and has the
stealth capability and also has the sensors and all the other things
a ghost could ever need amongst the enemy.
Equipment: He is always (Except in public of course) armed with his
C-10 Canister Rifle. He also has sensors and other ghost equipment.
He also has a Templar Blade (see below).
Weapons: He has a C-10 Canister Rifle which explodes at his target
causing collateral damage to those around the explosion. He also
has a Templar Blade. The Templar Blade was forged from the blade
of a fallen Dark Templar and given to him after successfully
destroying a Zergling compound undetected. The blade is a
scimitar-like blade for close combat. The Dark Templar trained him
to use it making him the Terran version of a Dark Templar if need be
(the Terran cloaking + Templar Blade).
Abilites: He has ghost cloaking abilities (when in the suit) and
other various ghost abilites (Lock-down, sensors, ect.) while in the
suit as well.
Editor's note: Dark Templar blades are not actually blades like swords.
They are psionically-operated energy beams focused into the shape of a
"blade", and no Terran has ever been reported to be able to use one. We
just don't have the same Psionic powers the Protoss do.
------------------------------
Arael
Name: Arael Poe
Nickname: Aura
Gender: Female
Age: 28
Race: Terran
Class: Ghost (Ex-wraith pilot)
History: When she was born her parents ignored the PA Profile law and
surprisingly they were overlooked by the Confederacy. When she was
old enough she wanted to help the terran by becoming a wraith pilot.
She was accepted and become a wraith pilot for 3 years, but never got
to go into battle. She was VERY good as a pilot, and showed it in
training. She had awsome relexes and seemed to know where the target
was despite the fog which would be incorperated into the training.
The Confederacy was about to send her to battle as a lieutenant, but
they finally realized that she had Psionic abilities and she was
taken into the Ghost program.
Areal was abducted by the Ghost Program and was "enhanced". She
was very uspset and sad when she awaoke, but she's been a ghost for
years and years now so she now is used to the orders and due to her
good behavior she is allowed to go to public places for as much as a
month now. She can't tell anyone about her proffesion or reveal
herself in any way or else she will be taken back and she would most
likely not be able to go in the public ever again.
Appearance: Arael has a light cinnamon color skin, which is sometimes
confused with plain tanned skin. She has emerald green eyes which
seem normal to the human eye, but of course there is the cybernetic
technology within to increase her vision to outstanding distances.
She is 5'6" and despite her strength from the rigorus Ghost training
(And wraith training) she retained her feminine body. She has midnight
hair which is cut a little above her shoulders; too long hair gets in
the way too much. She has a light scar on her right cheek from the
rigorus ghost training. When she uses her far-sighting by her cybernetic
eyes they turn purple (My character trademark ^^)
Clothing: She usually wears a skin-tight suit which serves as
protective clothing (Fire-proof, "bullet proof" ect.) under all the
normal things she wears, she doesn't take it off much, but the suit
isn't noticable when she wears any other type of clothing. The suit
goes down to the top of her thighs. Other than that she just wears
normal clothes in public. When on the job (Which is much more often
than her being in public) she has her ghost suit, which protects her
from all the elements and has the stealth capability and also has the
sensors and all the other things a ghost could ever need amongst the
enemy.
Equipment: She is always (Except in public of course) armed with her
C-10 Canister Rifle and other guns and shotguns. She also has her
sensors and other ghost equipment. Around her neck she wears a silver
necklace which she was given when she was a wraith pilot from a good
friend who passed on. In public she often hides one or two handguns
under her clothing.
Weapons: She has her C-10 Canister Rifle which explodes at her target
causing collateral damage to those around the explosion. She also has
a guass rifle and two of her ghost handguns. She also has a shotgun,
but she often doesn't use it.
Abilites: She has her ghost cloaking abilities (when in the suit) and
her other various ghost abilites (Lock-down, sensors, ect.) while in
the suit as well. She also has the acess to launch one nuclear
warhead at her command (As all ghosts have) by using her laser-guiding
system she has in her guns and weapons (Which shows all ghosts must
have VERY good judgement). All other nukes must be ordered access from
the generals and officials. She hasn't ever had to launch a nuke yet...
All Ghosts are accepted due to Psionic potential and she has it. She
is still in ghost training for her Psionic powers, but she has a few
down already. She also has the ability to fly Wraiths, but is not
allowed access to one.
Weaknesses: She often works alone, as all ghosts do, because of her
cloaking technology and cybernetic enhancements, although. Due to her
cybernetic parts she can become massively weakened and hurt by EMP
pulses. She also has to eat a lot in order to power her cybernetic
parts. She also doesn't have many friends. Her other ghost friends
she meets are often shuttled off to various planets (due to the small
amount and large need for ghosts) and she never sees them again. She
is also not allowed to tell any civilians about her proffession while
she is off duty.
Suits:
Class C:
Mostly for stealthy operations which are pretty minimal
importancy. No cloaking ability, just a skin-tight suit which is
bullet-proof (No bullets will penetrate it, but they can still be
felt), and the headset, which goes over the eyes and ears, giving all
the different visions (Thermal, x-ray, ect.) And also a communicator,
for those the ghost may be working for who don't have a Psi-communicator.
Weapons/items:
- Sniper Rifle
- Silenced handgun
- Knife
- Pack of explosives
- Rope/Grappling hook
------------------------------
Marcus (Marine)
Name: Marcus “Marky” Donias
Race: Terran
Class/Unit Designation: Marine
Age: 34
Appearance: Marcus is an above average sized male of about 6' 3".
His figure is lean from the harsh existence of the backwater colonies
that he has spent most of his life in, but his muscles show a roughness
built from years of constant exertion. Marcus is bald, his shaved
head not having grown a single hair due to years of exposure to
chemical steroid treatments to increase Marine efficiency in the
Confederate armed corps. His deep earthy brown eyes lazily survey the
world around him in a detached manner. Marcus bears only two significant
distinguishing marks at all. The first are two painted black dots just
above his left eye. The second is a large scar that sprawls across
his right cheek reaching to his upper lip.
History: Marcus grew up like many children during the great wars that
consumed the Korprulu Sector, ie: parentless and alone. Both his
mother and father could not be there to see their boy grow: either
having fled, being abducted and “enlisted” into the confederate army,
or just plain killed. Marcus fell under the guardianship of his uncle
on Tarsonis, but was quickly sold into slavery before his tenth
birthday and shipped to the Umojan colony as the indentured servant of
a mining company that put the boy to back breaking labor in mineral
mines. Life was tough and dangerous in these mines, and here he
learned survival tactics from the hardy miners. He only made one true
friend in all that time, the most skilled SCV pilot that Marcus had
ever seen, Kyle Maynard. Kyle and Marcus shared the travails of the
difficult mining life for several years until the mining operation
was stopped by a Confederate mandate that stated that minerals
harvested by the miners went to supply renegade factions including
the Sons Of Korhal. All the miners were taken into Confederate custody
including Marcus and Kyle, who were at least fortunate to share a
prison cell for several months.
Marcus embraced the prison lifestyle with relative ease. However
Marcus was not stupid. This was not a real prison, but what the
Confederates termed a “Resocialization Center”, used to make either
mindless drones to work in Confederate owned industries or confederate
soldiers. Marcus was one of the unlucky drafted into the military. He
went through intensive training, which Marcus excelled at, which got
him out of the Barracks and into the field quickly as a part of the
Omega Squadron, where he worked with many other Ex-Cons drafted into
the military. Marcus played a role in several battles during the wars
against the risen force of the Sons of Korhal, but he remained distant
from the fighting, not caring for the ideals of either confederates or
SoK’s. He remained another nameless foot soldier in something that was
too big for him. Marcus left before the wake of an alien invasion, not
willing to risk his life in the army of a weakened state against an
enemy he couldn’t hope to defeat. Marcus performed a little mercenary
work, and here he had his first encounters with the Alien races that
had invaded the Korprulu Sector. But be it Zerg, Protoss, or brother
Terran, Marcus had no qualms with killing any of them. Marcus existed
in a state of resigned acceptance, living off his day to day work,
feeding himself and a Stim Pack addiction that had been nurtured
through his years as a confederate marine. Eventually Marcus’ aimless
travels returned him to Umojan, where he met back with his old friend
Kyle. The two reconnected, although Marcus still felt so distant from
his once best friend. Still, Marcus decided that a distant friend was
better then no friend and decided to settle down making a living as a
part of the local Militia and salvaging scrap heaps with a hiveless
Zergling that seems to respond to the name “Muffin”.
Personality: Cynical and Pragmatic are the best words to describe
Marcus. Years of hardness have created in him a cold demeanor that
although not openly hostile tends to shun away most. Marcus does not
have many friends, learning that friends don’t tend to last long in
such a harsh world. He is truly a man of actions and not words. In
fact, Marcus seems most happy when wandering outside of the colony
alone, sometimes disappearing for days at a time. That or under the
influence of alcohol or stims, which seems to take the pain all away.
if just for a little while.
Possessions: Marcus carried over two artifacts from the old Confederate
war. The first is a standard issue powered combat suit which bears the
marks of heavy battle. Although newer and perhaps more useful combat
armor exists, Marcus won’t let his old armor go. Scrawled on one
massive shoulder pad in white paint is “Space Cowboy”. The other
artifact of the war is a heavily modified 8mm C-14 gauss rifle,
which Marcus nicknamed “Verna”. The rifle has been fitted since it’s
inception with a small flamethrower and has been given a scope and
sniping functionality, making it a more versatile weapon.
------------------------------
Kyle
Name: Kyle Maynard
Gender: Male
Race: Terran
Class/Unit Designation: Ex-Goliath Pilot
Age: 32
History: Born to a peaceful mining family in the Umojan colony, Kyle
aspired to become a miner like his father. Learning at a young age
how to pilot an SCV, Kyle soon became a highly efficient miner. Early
in his life, Kyle met and befriended Marcus Donias, who he would later
meet up with again after the war. The colony that Kyle grew up in was
covertly supplying the Sons of Korhal with goods. When the Confederacy
caught wind of this, they arrested everyone in the colony. Kyle then
shared a cell with his childhood friend Marcus until they were both
drafted into the war effort. He was selected to pilot a Goliath due
to his already familiar use with mechanical armors. He learned his
piloting skills from the best and brightest in the Confederacy. He
became an excellent pilot, aided by his natural love for machines and
mechanics. Kyle served in the Omega squadron for a couple of years
until the Confederacy began to collapse. During his tour of duty,
Kyle fought in missions against other Terrans, the Zerg, and one
mission against Protoss, which he was did not support because of his
home faction's desire to form alliances with the Protoss. Once the
Confederacy began to fall apart, Kyle lost any and all desire to fight
a war he didn't believe in. He managed to "borrow" a shuttle from the
base he was operating at with his Goliath inside. Once clear of the
chaos of the Zerg-infested worlds, Kyle headed back home, hoping to
support his home colony by mining once more. Once he returned home,
Kyle again met up with Marcus, who had become disillusioned with the
war and had returned home himself. Now, Kyle is once again doing the
job he feels he was born to do…mine. He's happily married to a woman
named Kyra, with a 2 year old daughter they named Helen after Kyle’s
mother. Kyle’s Goliath is packed away in the storage facility on his
property, though he hopes to never have to use it again. The war is
something that Kyle feels far removed from. Once he left Omega squadron,
he effectively left the war, in both physical and mental presence.
Sometimes he recounts old war stories with those of the local pub,
but the war does not provide a wonderful memory for Kyle, as most
wars do not. He retains all of his former piloting skills, and may
call upon them if, and only if, necessary.
Appearance: Kyle stands at 6’2”, with the body that only the operation
of heavy machinery can produce. He’s lean and fit, with a small
measure of muscle tacked to his thin frame. His hair is brown in
color, while his eyes are hazel. He’s often seen in rather grungy
clothing, as his clothes have a tendency to get very dirty and sweaty
inside of his SCV he uses for mining. The ladies describe him as
ruggedly handsome, as he often forgets to shave for days at a time.
Personality/Lifestyle: Kyle’s a pretty nice guy all around. He’s
thought of as rather humble, not letting his years of war experience
go to his head. He often tries to make those around him comfortable,
having been taught courtesy and politeness from his old-fashioned
parents. He likes his family, likes his job, and likes his friends.
If he could have it his way, his life would continue down the same
road is has been going down. Kyle has been known to head down to the
pub to have a drink or two after a hard day's work. He knows many of
the people who frequent his local pub and enjoys their company. He
also enjoys moments of quiet relaxation where he can work on his
favored hobby of mechanics. He often fixes the SCV’s, Vultures, and
other assorted vehicles of his neighbors for free. His Goliath,
however, is in somewhat desperate need of repairs…if only he could
find the right parts…
Weapon of Choice: His Goliath, standard issue, that he brought back
with him from his stay in the war. He figured the Confederacy owed
him a little something for making him fight a pointless war. Besides,
what’s the harm in one less Goliath?
------------------------------
Strahl
Name: Strahl
Unit: Protoss Scout
Age: 596
Strahl started off as an ordinary Zealot, then became a High Templar
at the age of 100. By trading off his Psionic Blades for Psionic
abilities, he gave up his only real defense against the Dark Templar
(see bottom of post). He was severely injured many times while
fighting, and eventually grew tired of fighting on the ground. Strahl
started flying Scouts when he was about 180, and would take no other
ship. Arbiters were too complicated, Carriers too big, Shuttles too
slow and weak. The only other available air unit was the Scout, and
he has kept the same one for over 200 years. On missions, he regrets
killing Terrans, since they could be a strong ally against the Zerg,
but as a loyal Templar, he follows the orders of the Executor and the
Judicators.
Strahl was a good friend of the late Tassadar, and now he has
decided to do everything he can to eradicate the Zerg swarms. Whenever
a mission that invloves the Zerg arises, he takes that mission. After
losing one of his close friends, Strahl's despision for the Zerg has
grown to a bitter hate.
------------------------------