Shadows of Aiur

Characters


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Jak'el of Shakuras

Name: Jak'el Race: Protoss Unit Type: Dark Templar History: Jak'el, like many Dark Templar, was banished to Shakuras, forced to remain there. All the while, he and his brethren refined their dark powers, until the tiem came that they would fight alongside their brothers of Aiur in battle against the Swarm. Jak'el helped kill the second Overmind, alongside Zeratul. He left the shattered alliance with Kerrigan's murder of Fenix. Jak'el was a ally of Fenix, and like Raynor or any other Protoss, holds a grudge against her. Weapons: As with all Dark Templar, Jak'el uses his Warp Blade, a weapon forged from the powers of darkness and seclusion from the Khala. It is capable of delivering devastating blows to whatever ground-based victims that cross a Dark Templar's path. Another weapon he has is his cloak. All Templar are invisible, unless they wish to be seen. Other Stuff: Again, with all Dark Templar, he has his own ship, a Corsair. It is a fast, heavy-hitting fighter that can only attack flying targets, but makes up in the fact that it can spread an energy field that nullifies attacks from any area on the ground, especially useful with anti-air defenses. ------------------------------

Muffin (Zergling)

Name: Muffin Unit: Zergling Muffin is Marcus' pet. It goes everywhere with him, even though he almost entirely despises the creature. In a way you could consider Muffin to be clingy, very clingy. ------------------------------

Zavia the Queen

Name: Zavia Race: Zerg Creature/Rank: Queen Allegiance: Rogue Theme Song: Radio Free Zerg Brood/Tribe/Squadren: Kukulcan Brood/Tribe/Squadren Color: Black Brood/Tribe/Squadren Specialty: Kerrigan's personal special operations brood Weapon of Choice: Underlings Age: 18 months Gender: Female Height: 8' 4" Eyes: Jet Black Hair: none Strengths: Zavia excells in speed, intelligence, (I know this is almost the same thing but oh well) ingenuity, and tactics. Being a queen, Zavia can fly. Being a flying creature, Zavia is also very silent when she wants to be. One of Zavia's unique strengths is her ability to command her underlings. Weaknesses: Zavia, like all other Zerg queens, has no direct attack (other than maybe knocking you down or scratching). She also is very weak when completely seperated from her underlings. Napalm (flamethrower) also isn't so good for Zavia, but that requires hitting her. Terran Goliath, missile turret, and Valkerie missiles are also very damgerous to Zavia. Protoss corsairs, dragoons, archons, and photon cannons attacks are dangerous to her. Clothes/Armor: Advanced Carpace (3rd level) See avatar Abilities: Parasite - The Queen fires a small parasite that latches onto the host without the host knowing. Then the Queen can track that person until it dies or the host gets medical attention. Basically its a GPS tracking device (the queen can then see what the host sees). Ensnare - The Queen sprays a thick mucus over enimies which slows down those affected. Spawn Broodlings - The Queen fires a spore that kills the enemy on impact. After impact two broodlings (small beetle like creatures) hatch and attack nearby enemys. Infest - The Queen can spray spores over enemy command centers (terran command center and protoss nexus) infesting the building and it's occupants. (Basically infesting is turning a person into zerg). Weakness's: in progress History: Zavia was hatched primary hive on Char. Zavia was put into the Kukulcan brood. The Kukulcan brood was pesonally assembled by Sarah Kerrigan, The Queen of Blades, and the will of the swarm. The Kukulcan brood was held on Char for 16 months, continually growing and expanding it's forces. When Zavia was 14 months old Kerrigan felt a strange beacon that originated from a Xel'naga temple on the planet Bheker Ro, in the Terran sector. Not knowing the origin, who had sent the powerful signal, or what it meant, Kerrigan activated the Kukulcan brood for deep space flight. Kerrigan sent orders to investigate the signal and to secure and protect whatever it was. Kerrigan knew it was niether a Terran or Protoss signal, though she knew it could have been triggered by terrans or protoss. Zavia prepared for departure with the rest of her brood. A week later Zavia and the rest of the Kukulcan brood arrived in orbit around Bheker Ro. Scouts (not the protoss unit) were sent to the surface of the planet to find anything that could have triggered the signal. Within and hour of the scouts landing on the surface the leaders of the brood were notified by a scout that it had found a large, glowing, partially hidden building of niether Terran or Protoss creation. The overlords carrying the ground forces of the brood and the queens, including Zavia, decended to the surface coordinates the scout had reported. Upon reaching the surface the overlords unloaded the main force of the Kukulcan brood. Drones went to work collecting resouces and setting up thebrood's planatary primary hive. Zerglings and hydralisks set up a perimeter. Lurkers scuttled to choke points and buried themselves. Defilers were close behind and dug in behind the lurkers and ultralisks stampeded to good stomping grounds. The brood celebrate dug itself in right next to the structure, which it had identified as a Xel'Naga temple. (for the details on the battle, see the real profile.) Zavia was aware of the battle, but continued with the construction of the secondary hive after receiving orders from the celebrate to ignore the battle and concentrate on the task at hand. Through the chaos of a three-sided battle all three sides snuck raiding parties into different entrances of the temple. The Terran team reached the core first and were lost from sight. Then the Kukulcan brood's exploration party entered the core and were greeted by a blinding light and a moderate buzzing. Within moments the Protoss arrived and met the same fate. With that the temple had accomplished its goal of sending out the beacon. It had absorbed and processed the energy of the Protoos and Zerg while just plain absorbing the Terrans out of oppertunity. The absorbed energy triggered something nobody on any side had expected. The temple "hatched" a Xel'Naga surprise, a titanic sized creature of undescribable shape and beauty, with wings of a butterfly, emerged from the temple. Moments before a Terran Ghost targeted the temple for a salvo of nukes from the battlecruisers in orbit. The nukes hit but didn't explode with the effect that had been anticipated. The creature emerged just as the nukes hit. The creature absorbed the energy from the nukes and everything for dozens of miles in every diretion. All things living in that area perished, they were absorbed by the creature. The Terran army sent by duke died; the Protoss Executor's force was decimated; and the Primary hive, all the ground forces, and the celebrate of the Kukulcan brood were erased from existence. Without even flinching the creature looked up at the stars and launched itself out of the atmosphere into deep space. On its flight out the creature passed strait through the remaining Terran, Protoss, and Zerg fleets in obrit. It absorbed them as well. With the exception of a few Terran farmers and Duke Zavia and her little group of followers were alone on the planet. Far away on Char, Kerrigan lost contact with her favorite brood, sensing their complete destruction. She couldn't sense Zavia. The death of the cerebrate had an unexpected side effect. Zavia was no longer under the control of the swarm. She no longer served Sarah Kerrigan, Queen of Blades, or anyone else. Zavia was now in full control of the self. Her zerg companions now served her and she took full advantage of this newfound freedom. ------------------------------

Sacriel (Ghost)

Name: Sacriel Gender: Male Age: 26 Race: Terran (Sided with Protoss) Class: Ghost (under command of Protoss) History: Sacriel remembers very little of his past and that originally made him very cold, only his psionic abilities made him a candidate for a Ghost. He took up the offer, as he had no choice. He began to work for the Terran but started to feel the human side of his heart. Sacriel remembers eventaully feeling enlightened when he was told to nuke an opposition's city (Terran) and first had to go undercover into the city. He met a small boy there who would be killed. When he refused to nuke the city, the Terran council did it anyways with another Ghost after Sacriel abandoned the city. Disgusted with the sinful nature of Terrans, he found a charter to a Protoss planet and decided to join their ranks. He found prejudice as being a Terran but the High Council favored him as for his abilities and his honor and good heart. Appearance: A black-eyed, blonde-haired Terran that stands at about 5'10 and has a scar that runs from his shoulder crossways down to his hip from a training accident with the Dark Templar. He's fairly muscular from training. Clothing: He usually wears a black Navy-like uniform decorated with medals to show his ranking and achievements. The suit, however, is flexible and allows him freedom of movement that a normal uniform would otherwise not allow. His ghost suit, which protects him from all the elements and has the stealth capability and also has the sensors and all the other things a ghost could ever need amongst the enemy. Equipment: He is always (Except in public of course) armed with his C-10 Canister Rifle. He also has sensors and other ghost equipment. He also has a Templar Blade (see below). Weapons: He has a C-10 Canister Rifle which explodes at his target causing collateral damage to those around the explosion. He also has a Templar Blade. The Templar Blade was forged from the blade of a fallen Dark Templar and given to him after successfully destroying a Zergling compound undetected. The blade is a scimitar-like blade for close combat. The Dark Templar trained him to use it making him the Terran version of a Dark Templar if need be (the Terran cloaking + Templar Blade). Abilites: He has ghost cloaking abilities (when in the suit) and other various ghost abilites (Lock-down, sensors, ect.) while in the suit as well. Editor's note: Dark Templar blades are not actually blades like swords. They are psionically-operated energy beams focused into the shape of a "blade", and no Terran has ever been reported to be able to use one. We just don't have the same Psionic powers the Protoss do. ------------------------------

Arael

Name: Arael Poe Nickname: Aura Gender: Female Age: 28 Race: Terran Class: Ghost (Ex-wraith pilot) History: When she was born her parents ignored the PA Profile law and surprisingly they were overlooked by the Confederacy. When she was old enough she wanted to help the terran by becoming a wraith pilot. She was accepted and become a wraith pilot for 3 years, but never got to go into battle. She was VERY good as a pilot, and showed it in training. She had awsome relexes and seemed to know where the target was despite the fog which would be incorperated into the training. The Confederacy was about to send her to battle as a lieutenant, but they finally realized that she had Psionic abilities and she was taken into the Ghost program. Areal was abducted by the Ghost Program and was "enhanced". She was very uspset and sad when she awaoke, but she's been a ghost for years and years now so she now is used to the orders and due to her good behavior she is allowed to go to public places for as much as a month now. She can't tell anyone about her proffesion or reveal herself in any way or else she will be taken back and she would most likely not be able to go in the public ever again. Appearance: Arael has a light cinnamon color skin, which is sometimes confused with plain tanned skin. She has emerald green eyes which seem normal to the human eye, but of course there is the cybernetic technology within to increase her vision to outstanding distances. She is 5'6" and despite her strength from the rigorus Ghost training (And wraith training) she retained her feminine body. She has midnight hair which is cut a little above her shoulders; too long hair gets in the way too much. She has a light scar on her right cheek from the rigorus ghost training. When she uses her far-sighting by her cybernetic eyes they turn purple (My character trademark ^^) Clothing: She usually wears a skin-tight suit which serves as protective clothing (Fire-proof, "bullet proof" ect.) under all the normal things she wears, she doesn't take it off much, but the suit isn't noticable when she wears any other type of clothing. The suit goes down to the top of her thighs. Other than that she just wears normal clothes in public. When on the job (Which is much more often than her being in public) she has her ghost suit, which protects her from all the elements and has the stealth capability and also has the sensors and all the other things a ghost could ever need amongst the enemy. Equipment: She is always (Except in public of course) armed with her C-10 Canister Rifle and other guns and shotguns. She also has her sensors and other ghost equipment. Around her neck she wears a silver necklace which she was given when she was a wraith pilot from a good friend who passed on. In public she often hides one or two handguns under her clothing. Weapons: She has her C-10 Canister Rifle which explodes at her target causing collateral damage to those around the explosion. She also has a guass rifle and two of her ghost handguns. She also has a shotgun, but she often doesn't use it. Abilites: She has her ghost cloaking abilities (when in the suit) and her other various ghost abilites (Lock-down, sensors, ect.) while in the suit as well. She also has the acess to launch one nuclear warhead at her command (As all ghosts have) by using her laser-guiding system she has in her guns and weapons (Which shows all ghosts must have VERY good judgement). All other nukes must be ordered access from the generals and officials. She hasn't ever had to launch a nuke yet... All Ghosts are accepted due to Psionic potential and she has it. She is still in ghost training for her Psionic powers, but she has a few down already. She also has the ability to fly Wraiths, but is not allowed access to one. Weaknesses: She often works alone, as all ghosts do, because of her cloaking technology and cybernetic enhancements, although. Due to her cybernetic parts she can become massively weakened and hurt by EMP pulses. She also has to eat a lot in order to power her cybernetic parts. She also doesn't have many friends. Her other ghost friends she meets are often shuttled off to various planets (due to the small amount and large need for ghosts) and she never sees them again. She is also not allowed to tell any civilians about her proffession while she is off duty. Suits: Class C: Mostly for stealthy operations which are pretty minimal importancy. No cloaking ability, just a skin-tight suit which is bullet-proof (No bullets will penetrate it, but they can still be felt), and the headset, which goes over the eyes and ears, giving all the different visions (Thermal, x-ray, ect.) And also a communicator, for those the ghost may be working for who don't have a Psi-communicator. Weapons/items: - Sniper Rifle - Silenced handgun - Knife - Pack of explosives - Rope/Grappling hook ------------------------------

Marcus (Marine)

Name: Marcus “Marky” Donias Race: Terran Class/Unit Designation: Marine Age: 34 Appearance: Marcus is an above average sized male of about 6' 3". His figure is lean from the harsh existence of the backwater colonies that he has spent most of his life in, but his muscles show a roughness built from years of constant exertion. Marcus is bald, his shaved head not having grown a single hair due to years of exposure to chemical steroid treatments to increase Marine efficiency in the Confederate armed corps. His deep earthy brown eyes lazily survey the world around him in a detached manner. Marcus bears only two significant distinguishing marks at all. The first are two painted black dots just above his left eye. The second is a large scar that sprawls across his right cheek reaching to his upper lip. History: Marcus grew up like many children during the great wars that consumed the Korprulu Sector, ie: parentless and alone. Both his mother and father could not be there to see their boy grow: either having fled, being abducted and “enlisted” into the confederate army, or just plain killed. Marcus fell under the guardianship of his uncle on Tarsonis, but was quickly sold into slavery before his tenth birthday and shipped to the Umojan colony as the indentured servant of a mining company that put the boy to back breaking labor in mineral mines. Life was tough and dangerous in these mines, and here he learned survival tactics from the hardy miners. He only made one true friend in all that time, the most skilled SCV pilot that Marcus had ever seen, Kyle Maynard. Kyle and Marcus shared the travails of the difficult mining life for several years until the mining operation was stopped by a Confederate mandate that stated that minerals harvested by the miners went to supply renegade factions including the Sons Of Korhal. All the miners were taken into Confederate custody including Marcus and Kyle, who were at least fortunate to share a prison cell for several months. Marcus embraced the prison lifestyle with relative ease. However Marcus was not stupid. This was not a real prison, but what the Confederates termed a “Resocialization Center”, used to make either mindless drones to work in Confederate owned industries or confederate soldiers. Marcus was one of the unlucky drafted into the military. He went through intensive training, which Marcus excelled at, which got him out of the Barracks and into the field quickly as a part of the Omega Squadron, where he worked with many other Ex-Cons drafted into the military. Marcus played a role in several battles during the wars against the risen force of the Sons of Korhal, but he remained distant from the fighting, not caring for the ideals of either confederates or SoK’s. He remained another nameless foot soldier in something that was too big for him. Marcus left before the wake of an alien invasion, not willing to risk his life in the army of a weakened state against an enemy he couldn’t hope to defeat. Marcus performed a little mercenary work, and here he had his first encounters with the Alien races that had invaded the Korprulu Sector. But be it Zerg, Protoss, or brother Terran, Marcus had no qualms with killing any of them. Marcus existed in a state of resigned acceptance, living off his day to day work, feeding himself and a Stim Pack addiction that had been nurtured through his years as a confederate marine. Eventually Marcus’ aimless travels returned him to Umojan, where he met back with his old friend Kyle. The two reconnected, although Marcus still felt so distant from his once best friend. Still, Marcus decided that a distant friend was better then no friend and decided to settle down making a living as a part of the local Militia and salvaging scrap heaps with a hiveless Zergling that seems to respond to the name “Muffin”. Personality: Cynical and Pragmatic are the best words to describe Marcus. Years of hardness have created in him a cold demeanor that although not openly hostile tends to shun away most. Marcus does not have many friends, learning that friends don’t tend to last long in such a harsh world. He is truly a man of actions and not words. In fact, Marcus seems most happy when wandering outside of the colony alone, sometimes disappearing for days at a time. That or under the influence of alcohol or stims, which seems to take the pain all away. if just for a little while. Possessions: Marcus carried over two artifacts from the old Confederate war. The first is a standard issue powered combat suit which bears the marks of heavy battle. Although newer and perhaps more useful combat armor exists, Marcus won’t let his old armor go. Scrawled on one massive shoulder pad in white paint is “Space Cowboy”. The other artifact of the war is a heavily modified 8mm C-14 gauss rifle, which Marcus nicknamed “Verna”. The rifle has been fitted since it’s inception with a small flamethrower and has been given a scope and sniping functionality, making it a more versatile weapon. ------------------------------

Kyle

Name: Kyle Maynard Gender: Male Race: Terran Class/Unit Designation: Ex-Goliath Pilot Age: 32 History: Born to a peaceful mining family in the Umojan colony, Kyle aspired to become a miner like his father. Learning at a young age how to pilot an SCV, Kyle soon became a highly efficient miner. Early in his life, Kyle met and befriended Marcus Donias, who he would later meet up with again after the war. The colony that Kyle grew up in was covertly supplying the Sons of Korhal with goods. When the Confederacy caught wind of this, they arrested everyone in the colony. Kyle then shared a cell with his childhood friend Marcus until they were both drafted into the war effort. He was selected to pilot a Goliath due to his already familiar use with mechanical armors. He learned his piloting skills from the best and brightest in the Confederacy. He became an excellent pilot, aided by his natural love for machines and mechanics. Kyle served in the Omega squadron for a couple of years until the Confederacy began to collapse. During his tour of duty, Kyle fought in missions against other Terrans, the Zerg, and one mission against Protoss, which he was did not support because of his home faction's desire to form alliances with the Protoss. Once the Confederacy began to fall apart, Kyle lost any and all desire to fight a war he didn't believe in. He managed to "borrow" a shuttle from the base he was operating at with his Goliath inside. Once clear of the chaos of the Zerg-infested worlds, Kyle headed back home, hoping to support his home colony by mining once more. Once he returned home, Kyle again met up with Marcus, who had become disillusioned with the war and had returned home himself. Now, Kyle is once again doing the job he feels he was born to do…mine. He's happily married to a woman named Kyra, with a 2 year old daughter they named Helen after Kyle’s mother. Kyle’s Goliath is packed away in the storage facility on his property, though he hopes to never have to use it again. The war is something that Kyle feels far removed from. Once he left Omega squadron, he effectively left the war, in both physical and mental presence. Sometimes he recounts old war stories with those of the local pub, but the war does not provide a wonderful memory for Kyle, as most wars do not. He retains all of his former piloting skills, and may call upon them if, and only if, necessary. Appearance: Kyle stands at 6’2”, with the body that only the operation of heavy machinery can produce. He’s lean and fit, with a small measure of muscle tacked to his thin frame. His hair is brown in color, while his eyes are hazel. He’s often seen in rather grungy clothing, as his clothes have a tendency to get very dirty and sweaty inside of his SCV he uses for mining. The ladies describe him as ruggedly handsome, as he often forgets to shave for days at a time. Personality/Lifestyle: Kyle’s a pretty nice guy all around. He’s thought of as rather humble, not letting his years of war experience go to his head. He often tries to make those around him comfortable, having been taught courtesy and politeness from his old-fashioned parents. He likes his family, likes his job, and likes his friends. If he could have it his way, his life would continue down the same road is has been going down. Kyle has been known to head down to the pub to have a drink or two after a hard day's work. He knows many of the people who frequent his local pub and enjoys their company. He also enjoys moments of quiet relaxation where he can work on his favored hobby of mechanics. He often fixes the SCV’s, Vultures, and other assorted vehicles of his neighbors for free. His Goliath, however, is in somewhat desperate need of repairs…if only he could find the right parts… Weapon of Choice: His Goliath, standard issue, that he brought back with him from his stay in the war. He figured the Confederacy owed him a little something for making him fight a pointless war. Besides, what’s the harm in one less Goliath? ------------------------------

Strahl

Name: Strahl Unit: Protoss Scout Age: 596 Strahl started off as an ordinary Zealot, then became a High Templar at the age of 100. By trading off his Psionic Blades for Psionic abilities, he gave up his only real defense against the Dark Templar (see bottom of post). He was severely injured many times while fighting, and eventually grew tired of fighting on the ground. Strahl started flying Scouts when he was about 180, and would take no other ship. Arbiters were too complicated, Carriers too big, Shuttles too slow and weak. The only other available air unit was the Scout, and he has kept the same one for over 200 years. On missions, he regrets killing Terrans, since they could be a strong ally against the Zerg, but as a loyal Templar, he follows the orders of the Executor and the Judicators. Strahl was a good friend of the late Tassadar, and now he has decided to do everything he can to eradicate the Zerg swarms. Whenever a mission that invloves the Zerg arises, he takes that mission. After losing one of his close friends, Strahl's despision for the Zerg has grown to a bitter hate. ------------------------------