Legend of the Three Worlds
Characters
Elazul
Name: Elazul Locke
Age: 16
Gender: Male
Race: Human
Class: Dawnstrider (Ninja Class)
Birth World: Elasir
Appearance: (Avatar)
Peronsality: He is friendly and kind-hearted, though he tends to be a
bit stubborn if he thinks he's right about something. He longs for a
friend, someone to be there for him, but because of his job, he never
seems to settle down for long.
Past: He knows nothing of himself a while ago, when his memories were
wiped out when the great magical barriers began to weaken. He wonders
what those walls have to do with him, though he feels he is somehow
responsible for what is happening. He is a hired assasin, who has
found himself with a lot of work recently...
Weapons: He uses a simple sword and throwing stars that he makes
from carved rocks.
Skills:
1: He can blind opponents either temporaraly, or permanately, with
magic though permanat blinding requiers more time than he usually has.
2: He can focus energy into his blade, making himself able to cut into
any substance, physical or not on the planet though this tends to
leave him temporaraly drained for a while.
3: He can either create a rapidly expanding sheild around him, or
focus his energy into one blast. This leaves him drained for up to 4
hours.
Weaknesses: As above, each move has it's weaknesses, and he is also
very suseptible to magic, despite his defenses.
------------------------------
Zemeral
Name:Zemeral
Race: Githzerai
Class: Psion/Sorcerer/Ranger (I know he's a lot of things but
Githzerai's are naturally psionic though most are only minor psions
which he is, like he can detect surface thoughts and stun weak-minded
creatures like peasants, animals, kobolds, children, etc)
They kind of look like this:
Height:5'10
Weight:127 pds
Eye Color: Is red and looks like the Sharingan (from Naruto). It has
no function but it is the mark of a Githzerai who has befriended the
Drow in one fashion or another.
Hair: Shoulder length wavy dirty blonde hair
Other Appearance: Wears a chain mail tunic under an olive vest (like
Kakashi's) that holds 6 scrolls of a sorcerer/ranger variety (and yes,
rangers do have spells). Also has brown leatherish pants with
strapped boots. He wears metal-plate backed gloves (like Strife's b/c
he stole them, they were MY idea) that he often uses for parrying
blows or simply backfist strikes :-D
Weapons: Shruiken (2 dozen split between two holsters at the right
leg and left leg (hand drop level)), a blowgun (about a foot and a
half long that fires darts of natural poisons like sleep, stun, and
occasionally kill if the need be, though his main weapons are a pair
of assassin daggers which are curved wicked-looking daggers that can
be used for slashing and stabbing. They are not poisonous but will
return to the hand of the user when called (psionic beckon).
Armor: Chain tunic and metal-plate backed gloves and a ring of
sustenance (a relic that was found on him, makes so he is never
hungry nor thirsty and only req. 2 hours of sleep to be rested as of
8 hours).
Equipment: Two hand-drop-level holsters for his shruiken. One on each
leg which ones a dozen each. His vest which holds the scrolls. A
small backpack which holds various objects. Occasionally carries
acids he makes from body substances of different creatures.
Fighting Style: Uses a more Kenjutsu style than a kendo style. That
means he doesn't just fight straight out weapon to weapon but might
kick, trip, punch, throw someone while fighting. That's the difference
between Kenjutsu and Kendo in a sense.
Personality: Being a ranger, he dispises machinery and has a strong
determination to destroy the human world's machinery. Not necessarily
kill all the humans but just their machines. He believes magic and
earth are the two main powers (or deities if you wish) and that
machinery defiles their existance. He's very stubborn about this and
hardly respects others opinions about this. He also dispises races
that often burn forests such as Orcs and sometimes Dwarves. However
he knows compassion and hardship as growing up he faced prejudice
wherever he went in the Drow colony.
History: Typically Githzerai hate Drow but Zemeral was abandoned
during a Githzerai raid whilst a babe and was carried back by the
Drow and raised by them despite him being a Githzerai. He faced
quite a bit of prejudice as Githzerai are typically known to go on
raiding parties filled with any number of experienced warriors and
spellcasters.
At age 7 he was decided to start his training as a Ranger where he
discovered his love for nature... and his hate for the human world.
He was drafted into a sorcerer's guild at the age of 15 and until he
was 55 attended there (for githzerai, that's the equivalent or about
20 years old to a human). Out of the entire class there was only two
that weren't drow, himself and Perathas: a Mindflayer. Almost
immediately they became competitors, not friendly but more deadly.
In several cases they were both punished for dueling in the courtyard,
the halls, the restrooms, or even the classroom once. Perathas lost
more than half a tentacle during a fight when he tried to shoot
Zemeral with his crossbow but Zemeral dodged and threw a handful of
shruiken (one between of the four main fingers, so three). Perathas
was hit by two of them in the same tentacle high on the tentacle and
severed it. Before he could retaliate a teacher cast a charm person
spell on both of them and they were both severely punished. Upon
graduating with honors he had finished his Ranger training by the age
of 50 as a Nightblade Ranger due to his abilities. After he graduated
however Perathas trapped the soul of the parents he had and ran. But
Zemeral found out days later while with a hunting party and came back,
packed, and immediately headed out in search of him.
------------------------------
Terathiel
Name: Terathiel
Gender: Male
Age:216 years
Race: Drow
Class: Shadow Druid
World: Abetal
Appearance/Equipment/Other: Terathiel, as is characteristic to all
Drow, has olive black skin with long silver hair. He stands roughly
5 1/2 feet tall. His eyes burn a fiery red because of his ability to
see in the heat spectrum as well as that of normal light. His attire
consists of a lightweight chainmail suit and a long flowing brown
cloak. Upon the back of his cloak lies the holy symbol of the Shadow
Druids, an oak tree in the center with a feline eye to either side of
its trunk. For weapons, Terathiel differs from the customary club and
wooden shield of his brethren. He learned at a young age that his
finesse made him better suited to fine blades. In his right hand he
wields a thin rapier, and in his left a small, curved dagger. Each
bears the holy symbol of his order on it's hilt. Terathiel named his
weapons Night Fire (the dagger) and Celestial Fury (the rapier).
Night Fire is magically enhanced to chill it's victim right down to
the bones, while Celestial Fury is enhanced with the ability to better
fight enemies of the natural order, it's blade catching a white fire
whenever a creature not of nature is in it's vicinity. Lastly, because
his order is so in tune with nature, Terathiel travels with an animal
companion. His companion's name is Innovindil, and is a large black
panther.
History: Terathiel was born in the wilds of Abetal, orphaned by his
parents shorlty after his birth. As luck would have it, a group of
woodland wanderers happened upon the child and took it back to their
encampment. The group of travelers were Shadow Druids, a group of
Druids bearing no semblance of similarity to the Druids inhabiting the
rest of Abetal. Shadow Druids believe in a perfect unity with nature,
and that all civilization is a plague to the natural order of things.
Shadow Druids are rarely, if ever, seen inside a city or town. They
prefer to live at one with nature in an old tree hollow or a small
cave. Shadow Druids never harm any living animal or plant unless
absolutely necessary. Terathiel has lived his entire life with this
philosophy and embodies it perfectly. He has spent his 216 years in
the wilds, having little contact with the rest of the world. In
recent years however, word has spread through the forests and the
trees that something is greatly disturbing to the natural order. As
the borders between nations dissipates, the stench of "technology"
is slowly finding it's way into Abetal and Terathiel has been sent
as an emissary to the cities to plead for the case of the wilds,
hoping that his persuasive abilities are strong enough to prevent
any such alliance with those who would destroy nature...
Strengths: In terms of fighting prowess, none in his order can match
him. His fighting style is often referred to as a beautiful dance, as
the fluidity of his movements astound and amaze, and are even referred
to as a thing of art. He is also perfectly attuned with nature, often
being able to call upon the woods and it's inhabitants for aid when
necessary, having the ability to converse with any living animal.
Weaknesses: Because of his fighting abilities, Terathiel spent little
time learning of the Shadow Druid's magic. He is lucky if he can
manage even the most basic of spells. Even if he is successful in
casting a spell, much of the time they prove more disastrous than
helpful. Also, because of his love for nature, Terathiel will go to
it's aid no matter what odds are stacked against him, with no regard
to his own safety. This has often proved near fatal for Terathiel,
but has never shaken his resolve to aid the natural balance. Terathiel
also refuses to use any form of technology whatsoever, and may even
seek to destroy it if he feels it detrimental to nature.
------------------------------
K'tathi
Name: K'tathi
Age: 116
Gender: Female
Race: Drow
Class: Adept/Scout
Birth World: Abetal
Appearance: K'tathi is roughly around 5'5'' in height. Being a drow
she has really dark skin. She has some light gray markings on her
face and body that show she is apart of the Tayledras Clan. She has
waist length silver hair with tints of light blue and silver eyes to
match. Her eyes are like windows to her soul because they reflect all
emotions that she feels. She wears a tunic and breeches that are the
brown and green to make her camoflauged and she also dyes her hair
brown and puts leaves in it so she can blend in better with her
surroundings.
Peronsality:
Past:
K'tathi was born to the Tayledras clan in Abetal. The Tayledras clan
are lovers of nature. They lived inside a vale which constantly was
like summer. A vale is basically just a very large hothouse, with a
mage barrier serving in place of glass. The people of her clan lived
in ekeles. They were not simply exotic love nests, but they were quite
defensible treetop homes. The ones outside the vale were very
defensible; once the ladder to the ground had been pulled up there
was no way to reach them. They were warded against spells. Even the
ones inside the vale only had to cut the rope that held the staircases
up them.
K'tathi was an Adept of her clan (meaning she worked with magic) but
she was also leader of the scouts that protected outside the vale.
Some of her people are able to connect with nature and shapeshift into
creatures that roam the land. K'tathi is one who can shapeshift, but
she can only shift into the form of a wolf or a large wildcat. She
lived outside the vale like all scouts with her bond bird Vree, a gyre,
who aided her by being her eyes sometimes.
The clan lived near the border close to the land of Chaos, Raar. When
she was about 50 a patch of the border near her clan deteriorated
leaving a gap. The Tayledras clan eventually came to its fate at the h
ands of demons from Raar leaving K'tathi and a few other survivors.
Other elves from all over Abetal worked to patch the gap, but her
clan was destroyed. K'tathi became a wanderer and made it to the
border between Abetal and Elasir. She lived alone near the boarder in
an ekele she made. She has been living there with her bondbird since.
Weapons She favors using a glaive, but she does use a long bow when it
comes to hunting and she always carries with her a dagger.
Abilities: Being a Tayledras, she is really connected with nature
and is able to tap into it's untouched power. She has mastered how
to use nodes, but power nodes can flucuate from place to place. She
has Mage-Sight which allows her to see power nodes and how powerful
the node might be. K'tathi is also gets along with animals quite well,
but she is only able to understand what her bondbird says. Because
she was a scout she has very good hunting and stealth abilities. She
can shapeshift but only into two forms: a wolf and a large wildcat.
Weaknesses: When in comes to battling using magic, it does drain her.
She may have master using nodes, but she is still very young for her
kind and is not able to fight for long before she is drained. K'tathi
could probably shift into other animals, but she has to see the animal
in order to shift. She really isn't that great at shifting into other
forms and it strains her. She can only be in her two forms for a few
hours at a time.
------------------------------
Aniel
Name: Aniel Abrom
Gender: Male
Age: 19
Race: Woodelven
Class: Druid Knight (He's a druid who is trained to work with magic
as well as trained for fighting)
World: Abetal
History: He was brought into the temple at age 5 and was raised there
until he turned 8. He then started learning the beliefs and books of
the druids, at 12 he started on simple magic. Now he is an apprentance
to one of the stronger druid lords (the reason he is dragged to some
of the official druid counsel meetings). The border between the lands
have been dissapearing without notice by the public (As it is said
only the rangers and officials in Elasir know about it, everyone else
thinks it's still up) and the druids know about it because of thier
constant monitor of the peace in the land, but they too have not told
the public. They are know secretly heading to Elasir to negotiate a
peace.
Appearance: He is about 5'7" and he has a tanned skin, which is unusual
to woodelves since they have pale green tinted skin. He is abot an
average frame, not too strong, but there is still plenty of strength
underneith. His ears are long and pointed, about 3 inches long. He
has startling emerald eyes, which is a sign of druidic talent within
an individual. He has dark forest green hair which comes to his ears
in length.
Clothing: He wears a robe while in the presence of the druid counsel
and in formal meetings, but he usually wears a grey tunic and leather
pants.
Items: Aniel carries a small pouch of druidic instraments in order to
cast some of his more ritualistic spells. He isn't trained much in
that art so he has few items.
Weapons: He has been trained in the art of the scimitar, and the druids use a modified one which is much more flowing, just like the druid magic. He has a few daggers and a staff (of course)
Magic: He's not too skilled in Druid magic, but he's enough to be
taken to official druid meetings. He
has the ability to enchant weapons and armor, but with small spells,
nothing like the fully-trained druids.
About the Druids of Abetal: In Abetal there is a druid counsel who
watches over the peace of the land. They are very much like Jedis but
they don't have the mind-tricks and whatnot. They train their
aprentances from very young by finding the druid gift within them.
Druid magic is life, and they watch over it in the land. The druids
have been thinning out lately, and their class and magic grows thin...
Weaknesses: He doesn't have much mana and can't cast too many spells
before he falls over. He is more trained to fight with his scimitar
and have druid magic to help here and there. Sometimes his magic
screws up, but you can't blame him, Druid magic is hard.
------------------------------
Zaine
Name: Zaine Dragonhart
Age: 15
Gender: Male
Home Land: Elasir
Status :: Wanderer
Those that decided not to choose an alliance in the waging war and
just fight for their own survival.
.::Extra Information::.
Aura: Platinum
Height: 6"0
Weight: 145 lbs
Description: Picture Above
[Personality]
Due to past experience, Zaine was shed of all emotion. He can't feel
sad, angry, and he never cry. He wonders around with a happy face
where ever he goes, no matter the occassion.
[History]
Zaine was born an orphan, who lived in a, not so clean, orphanage.
He was picked on my other kids in his town who has parent. Soon, he
grew tired of this meaningless, he ran away from the orphanage.
Luckily, he ran into an old Martial Artist, who was willing to pass
on his skills, and power on for later generation. Five years, Zaine
train with his old master, soon, he surpassed his master, even in
skill.
So he decided to set out on his own adverture, as a wanderer in
search of greater opponent...
.::Items::.
None...
.::Equipments::.
Right Hand :: Fierce Dragon
This long, slender spear is crafted out of a glittering silvery
metal. Blue sparkles of energy crackle forth periodically, leaving
the smell of ozone in the air. It radiates an aura of intense power,
and is lethal in the hands of a skilled fighter.
Armor :: Divine Armor
Gleaming with a permanent polish, dragonscale armour is the ultimate
in armours. The overlapping dragon scales provide unsurpassed
protection, making most other suits of Armour seem worthless in
comparison.
Accessory :: Divine Flute
A Wooden Flute with a soft tone to ease stress. Zaine carries it
around everywhere he goes, plays it when he get bored, and to kill
times...
.::Attacks::.
Divine Orb
Zaine concentrated his Aura as he raised both hand into the air, then
all his Aura moved upward, and between both hand, it quickly harden
into a sphere. Zaine carefully move both arm to the side, as he thrust
them forward afterward releasing the Orb flying towards his opponent...
Usage: 2
Chrono Strike
Zaine's aura moved into his leg, as his speed is double. Then he
quickly raced toward his opponent preparing to send him slashes
whereas impossible to see...
Usage: 2
Dragon's Revenge
Zaine concentrated all his Aura into his Fierce Dragon, as it started
to glow with immense energy, afterward, Zaine raised his Spear into
the air, as the energy gathered in it was released. Then the energy
harded into a mighty Dragon, as it quickly charged at his opponent...
Usage: 1
------------------------------